cube.dts = portal style companion cube

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Perrinoia
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cube.dts = portal style companion cube

Post by Perrinoia » Wed Apr 15, 2009 10:54 pm

You've got portals, you've got a pitch fork, but i really miss the companion cube... will you please impliment it?

I'm thinking that motion can be transfered upon collisions with friendlies while team damage is disabled, otherwise previous velocity could relate to damage caused upon collision.

I think maybe a mine type object data with the cube.dts shape file would suffice, right?

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Re: cube.dts = portal style companion cube

Post by Plasmatic » Thu Apr 16, 2009 4:12 am

Mines behave badly when forked, try it with builder mode on. It would work only if you change objects when they are picked up.

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Re: cube.dts = portal style companion cube

Post by Perrinoia » Thu Apr 16, 2009 5:32 pm

Yeah, thats fine... one object for tossing, one for carrying...

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Re: cube.dts = portal style companion cube

Post by BART_SIMPSON416 » Mon Apr 20, 2009 3:47 pm

And what about mortar shells?

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Re: cube.dts = portal style companion cube

Post by Perrinoia » Mon Apr 20, 2009 10:13 pm

What about them?

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Re: cube.dts = portal style companion cube

Post by BART_SIMPSON416 » Tue Apr 21, 2009 12:47 pm

Don't those behave well under both conditions...

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Re: cube.dts = portal style companion cube

Post by Perrinoia » Tue Apr 21, 2009 11:51 pm

I've never seen a mortar shell carried by a player with a pitchfork.

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Re: cube.dts = portal style companion cube

Post by Armageddon » Wed Apr 22, 2009 5:06 pm

You should release a portal mod/game type plas. Just to show them it's nothing one guy with time to spare can't make on an 11 year old engine. Oh.. how funny it could be.

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Re: cube.dts = portal style companion cube

Post by Treshnell » Wed Apr 22, 2009 5:09 pm

The Portal gun is there. All you need is maps.

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Re: cube.dts = portal style companion cube

Post by Perrinoia » Wed Apr 22, 2009 10:46 pm

I think he means, nothing but the portal gun/pitchfork during portal mode.

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Re: cube.dts = portal style companion cube

Post by Lidge Farkley » Thu Apr 23, 2009 2:47 am

Quake 1 had portals in the Killer Quake Pack, but they only worked to go through a single wall, not transport around the map... though I am pretty sure it could be done some how.

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Re: cube.dts = portal style companion cube

Post by BART_SIMPSON416 » Thu Apr 23, 2009 12:49 pm

Lidge Farkley wrote:Quake 1 had portals in the Killer Quake Pack, but they only worked to go through a single wall, not transport around the map... though I am pretty sure it could be done some how.

I seriously doubt the quake 1 engine is capable of rendering portals in the fashion portal does though...

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Re: cube.dts = portal style companion cube

Post by Perrinoia » Thu Apr 23, 2009 1:55 pm

That is probably why the portals allow you to go through walls, instead of transport from one side of a room to another... Thus the portal in quake is more like a hole in the wall, than a view screen showing another angle of where you already are.

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