Tribes 1.11 & Tribes 1.30 attachment release

This is the development community to discuss tribes mod coding or to ask questions.

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41 Wed Mar 02, 2011 11:27 pm

NoFiXette wrote:Attachment code is complete. DoSFix still needs a slight upgrade to remove the remote filter, and some functionality to kill remote spam.

I've almost finished converting all "The Community" code over to attachments. It's almost, if not all 100% attachment-based, aka plug-and-play, with no existing script modification. Not that anyone cares, I just find it to be an incredibly useful tool.

Your lack of faith regarding how much we care disturbs me. :browsmile:
Perrinoia
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42 Thu Mar 03, 2011 12:54 am

This may be a stupid question, but it's not possible for a client to attach to a server's remote function or vice versa, right?
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43 Thu Mar 03, 2011 1:50 am

Perrinoia wrote:This may be a stupid question, but it's not possible for a client to attach to a server's remote function or vice versa, right?


Hard to understand lol.. You don't know what remote functions server holds in memory. You only know yours, and you can attach to any one of them because remote functions are same as normal functions except they start with "remote", and they can be executed by the engine in a special way that makes them remote.
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44 Thu Mar 03, 2011 7:26 am

I was making sure that the client can't attach to a function called on the server.

I think the answer is no, but I just wanted to make sure.
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45 Thu Mar 03, 2011 2:39 pm

Client and server can only attach to local functions. If the function exists locally, it can be attached to. For example, the remoteConsole handles input using an attachment on the remoteSay() function. The user types into chat, and if the remoteConsole is enabled, it eval()'s the text passed, and halts the remoteSay() so the text doesn't go thru the existing remoteSay() function, which would pass it thru the chatHud. I'm not going to post an example for the client, since it can be used for nefarious reasons.
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46 Thu Mar 03, 2011 5:46 pm

Umm.. Correct me if I'm wrong, but you just posted enough information to instruct anyone whose ever seen Worstaim's crash pack, or his crash protection pack, to write the nefarious script you just described?
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47 Thu Mar 03, 2011 6:24 pm

No. Not sure where that came from. What I was talking about was lasthope related, but doesn't really matter with 1.40.
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48 Sat Mar 05, 2011 11:28 pm

Oh.
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49 Wed Mar 09, 2011 4:12 pm

Not that anyone cares, but I found some minor issues with halting. Fixed those vaness up ( hopefully ). I'm almost ready to commit these changes to The Community. Then I'll probably re-release the new attachment plugin, and the DoSFix update.
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50 Thu Mar 10, 2011 1:17 am

omgomgomgomg
Image




:cat:
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51 Thu Mar 10, 2011 8:00 pm

That is definitely one of the best smiley's ever... :lol:

@Nofix: I can't wait!

Wait a minute, this forum had to resize that smiley?! Rofl!
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52 Mon Mar 14, 2011 3:42 pm

:o
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53 Wed Mar 30, 2011 1:36 pm

No details. Can't figure it out, don't care. I said I'd post it, so here it is.

http://nofix.annihilation.info/tribesfi ... t.rev2.rar
NoFiXette
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54 Thu Mar 31, 2011 12:11 am

Thanks man!
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55 Thu Mar 31, 2011 12:16 am

Downloaded and archived...

I'll probably install it tomorrow (which is actually today, considering it's past 2AM).
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56 Thu Mar 31, 2011 6:23 am

Thanks man! Can't wait to try this out.
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57 Thu Mar 31, 2011 8:10 am

:boogie:
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58 Thu Mar 31, 2011 10:41 am

Nice

Except plas, is anybody going to code something serious in the near future using attachments? Just wondering...
I am out of ideas what to code to bring more life to Tribes... Though I miss Tribes coding.
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59 Thu Mar 31, 2011 11:15 am

Probably not. Like I said, I don't care. The entire Community DMT code-base uses them, but that was for my own purposes.
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60 Thu Mar 31, 2011 1:16 pm

I've already started converting my mod that I never finished over to attachments... LOL

I'm also attempting to write a few client side scripts using attachments.

One of the scripts is for taking screenshots... Since my screen resolution is 1366x768, my screenshots have a bit of a lean on them... So I'm attaching a function before screenshot() to switch to windowed mode, and another function after screenshot() to switch back to fullscreen.

I just need to figure out what the commands for switching to and from fullscreen are...
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