[Paging] Andrew

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41 Wed Jun 03, 2009 9:44 am

how is that client-side thingy done again?
Blakhart
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42 Wed Jun 03, 2009 9:59 am

It's not in 1.11, I had to add it.
Andrew
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43 Wed Jun 03, 2009 10:02 am

oh wait, is this something that's going to make gameplay all jerky?
Blakhart
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44 Wed Jun 03, 2009 10:32 am

No. It will actually still "predict" explosions against static items like terrain and such, but otherwise it will wait for the server to notify it of explosions, i.e. it will pass through players and won't explode if it thinks it made a hit based on the client-side positions of the objects.
Andrew
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45 Wed Jun 03, 2009 11:36 am

In regards to function attachments will this be limited to functions defined in script only or will it be possible to use this with natively defined functions?

*edit - removed quote to reduce scrolling :P*
Last edited by medal on Wed Jun 03, 2009 3:12 pm, edited 1 time in total.
medal
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46 Wed Jun 03, 2009 11:42 am

function attachments are global - so built-ins work too.

example:
Code: Select all
function getNumTeams_a() after getNumTeams
{
  %ret = 0;
}

and

function remoteEval_after() after remoteEval
{
  errorf("RemoteEval(%1, %2, %3, %4, %5, %6, %7, %8, %9);", %argv1, %argv2, %argv3, %argv4, %argv5, %argv6, %argv7, %argv8);
}
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NoFiXette
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47 Wed Jun 03, 2009 3:09 pm

Ok, thanks for clarifying Nofix
medal
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48 Thu Jun 04, 2009 9:22 pm

The coding to the engine looks like fun :)
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Armageddon
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49 Fri Jun 05, 2009 4:38 pm

ps
can you get rid of morphing terrain please?
Blakhart
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50 Fri Jun 05, 2009 9:31 pm

Blakhart wrote:ps
can you get rid of morphing terrain please?


Terrain repeating needs to be gone too.
MadCowDisease2
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51 Sat Jun 06, 2009 12:02 am

Blakhart wrote:ps
can you get rid of morphing terrain please?



terrain doesn't morph with a low $pref::screensize setting


every one of your complaints seems to have something to do with the fact that you have a doggy dooty computer
Quimica
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52 Sat Jun 06, 2009 8:35 am

an E8500 feeding a 8800gts @ 1024x768?
Blakhart
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53 Sat Jun 06, 2009 10:16 am

My netbook plays tribes at 1024x600, and your running it on 8800GTs at 1024x728?!

You don't deserve that computer, send it to me.
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Perrinoia
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54 Sat Jun 06, 2009 11:19 am

Heh!

Well, I'm 44 and wear glasses so I need low res to see the itty bittty stuff on screen, but run at 16xAF and 4xAA @ 100Hz vsynch, so the system does get a workout, even at a low res.
Blakhart
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55 Sun Jun 07, 2009 6:30 am

that's nothing for an 8800gts when running tribes. So not much of a workout really.

I like nofix's pre and post function idea.. very nice for making "plugins" and such
robindegen
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56 Sun Jun 07, 2009 8:28 pm

Function attachments will change the way mods / scripts are developed. Personally, it's my favorite 1.40 addition, and that's saying a lot because andrew has done some serious magic with the script-engine.
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NoFiXette
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57 Mon Jun 08, 2009 5:17 am

Does that mean we can force bumpmaps and better dynamic lights?
MadCowDisease2
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58 Mon Jun 08, 2009 8:42 am

robindegen wrote:I like nofix's pre and post function idea.. very nice for making "plugins" and such

This isn't just an idea, it's part of 1.40.
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Plasmatic
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59 Mon Jun 08, 2009 11:20 am

MadCowDisease2 wrote:
Blakhart wrote:ps
can you get rid of morphing terrain please?


Terrain repeating needs to be gone too.
Some mods/maps rely on this, though. What specifically is your reasoning?
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Hazor
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60 Mon Jun 08, 2009 12:34 pm

looks like doggy dooe
Blakhart
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