Lou Castle weighs in on Tribes.

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61 Thu Mar 24, 2011 12:20 pm

While Instant Action is no more, Graham Software Development purchased Torque in January 2011, and renamed it back to Garage games. http://www.garagegames.com/
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Plasmatic
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62 Thu Mar 24, 2011 2:34 pm

which has like 90% downtime.
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63 Thu Mar 24, 2011 4:57 pm

Plasmatic wrote:While Instant Action is no more, Graham Software Development purchased Torque in January 2011, and renamed it back to Garage games. http://www.garagegames.com/


What do you mean? Renamed what to Garage games???

What I can see is that GG is back...
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64 Thu Mar 24, 2011 6:20 pm

GarageGames Returns with Re-Commitment
to Independent Game Developers
Purchase Restores Legacy Brand, Original Focus and $99 Pricing


LAS VEGAS, NV – January 20, 2011 – GarageGames, LLC, a newly-formed subsidiary of Graham Software Development, LLC (GSD), announced that it has acquired the assets relating to the Torque software division of InstantAction, Inc., and will be relaunching the Torque business under the GarageGames® banner.

The resurrection of the GarageGames brand highlights the new Company's focus on the independent game developer community. To celebrate the relaunch and return to its "indie" roots, GarageGames has reduced pricing across all its Torque on-line products to $99 each for a limited time.

"The Torque community and our internal team expressed a desire for a return to our original mission – providing affordable tools for independent game developers and game education communities," said Eric Preisz, CEO of GarageGames. "As Torque enthusiasts themselves, our new parent company shares this vision. Their support, as well as a return to a singular focus on our line of Torque engine products, puts us in a great position to expand, hire great talent and better meet the needs of our community."

GarageGames' Torque products provide developers, regardless of size or experience level, an affordable way to create high quality games. The Torque line of products includes 2D and 3D solutions for the PC/Macintosh, iOS, Xbox 360 and Wii. Torque solutions offer features such as robust editing, advanced rendering, a streamlined art pipeline, Web publishing, award-winning multiplayer networking, and several state-of-the-art add-on tools.

With a combined 30 years of game development and Torque experience, Preisz and GarageGames COO Dexter Chow understand the challenges that face independent and aspiring developers.

"Relaunching GarageGames provides us with a unique opportunity to redouble our efforts into art, execution and customer service," said Chow. "The team is committed to bringing a new level of quality to Torque which will make the product easier to use, more stable and intuitive. We're energized by our new direction and hope to attract top level, like-minded talent that can help us realize our goals."

The Torque community boasts more than 160,000 members of the development, small business and game education communities; and plays an integral part in the refinement and evolution of the Torque technologies. Additionally, Torque technology is an industry standard offered in more than 200 universities and schools for computer science and game design curricula.

"Ten years ago, GarageGames literally created the game engine market for independent game developers – that's a fantastic heritage to inherit as new owners," said Erik Graham of Graham Software. "Our new pricing should demonstrate to the Torque community that we intend to honor that heritage. After a decade, GarageGames is still the only provider of a full-source-code solution at a price indies and enthusiasts can afford. We have great hopes for GarageGames and are confident that Eric, Dexter and their whole team can take the Company to new heights with the right resources, attention and focus."

About GarageGames, LLC:
Based in the Summerlin community of Las Vegas, Nevada, GarageGames is an independent developer and provider of the full-featured Torque product line that enables independent developers, beginners, and hobbyists to create games for platforms including iOS, PC/Mac, and Xbox. GarageGames is a wholly-owned subsidiary of Graham Software Development. For more information, visit www.garagegames.com.

About Graham Software Development, LLC:
Graham Software Development is an investment and holding company focused on emerging technologies – particularly video game development and related technologies. GSD funds original technology development and partners with publishers, distributors and game studios on individual titles. GSD also considers the funding or acquisition of orphaned game properties and related intellectual property that need capital to finalize a title for commercial release.

GarageGames® and Torque Game Engine® are registered trademarks of GarageGames, LLC. All other marks contained herein are the property of their respective companies.
(=SK=)Zorak
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65 Fri Mar 25, 2011 3:03 pm

Armageddonv2 wrote:Side note:

Louis Castle now is the V.P of zyanga the face book app people. hahahaha

P.s Anyone who wants to join my new effort "Mail Louis Castle Dog doggy doo Day" please PM me for his Addy.


He was pretty much sucking Zynga's rooster during his stay at IA, so this is no surprise at all.

http://www.pcgamer.com/2010/07/13/developers-who-ignore-farmville-face-%E2%80%9Cdisaster%E2%80%9D/
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EvanVolm
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66 Sat Mar 26, 2011 4:45 am

I like how he doesn't even mention anything about Instant Action, and actually promotes the competition. Moot point at the time I guess as IA was about to be dissolved.

Developers who ignore FarmVille face “disaster”
Craig Pearson | News | 13/07/2010 15:05pm
12 Comments

Games will need to be “discoverable, direct, shareable, and free”, according to Louis Castle, former founder of Westwood and current CEO of Instant Action.

The 30 year industry veteran, who helped make Dune, Command & Conquer and Blade Runner, kicked off the Develop’s Evolve Conference with his keynote focusing on the how social networks like Facebook are disrupting how people discover and play games, and how every other games publisher will need to embrace the model, and not ignore it because of the type of game that uses it.

“I see the game, I click, I play, I find, I sometimes have no choice but to share, I play for free, but if I want to shortcut I can pay. That fits the exact model. We have seen the online games disruption. We discounted them because of the type of activity [like Farmville]. If it had been Call of Duty, we’d have paid attention.”
louis-castle-1.jpg

His argument is Zynga, the developers of Farmville which at its peak had over 80 million users, “they are taking all of our customers, offering something we haven’t yet.” They’ve given everyone an easy method to play their games. They don’t even need to search: there’s not one Facebook account in the world that hasn’t had a Farmville update from a friend appear unprompted.

It doesn’t matter if it’s a casual game or a 20 million dollar plus epic, according to Castle, everything is about to change. Steaming services like OnLive and Gaikai and social networks will be the only way to stop the industry heading for “disaster in the retail space”, losing revenue from the thin margins that traditional development and retail models use.

He was at pains to point out that he’s not got all the answers, but in his view this is the way the industry needs to head.
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Plasmatic
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67 Mon Mar 28, 2011 9:49 am

What a noob...

He doesn't work for Hi-Rez now, does he?
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68 Mon Mar 28, 2011 1:13 pm

Not at all.
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69 Tue Mar 29, 2011 10:54 am

Good.
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