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Deadpool
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Post by Deadpool » Wed Jan 25, 2006 10:25 pm

It would seem as if on the <!> mod that when you go over about 70 you explode. Which is quite ridiculous. If so. It may have been me lagging. It doesnt really matter. There shouldn't be any mods of Annihilation. It's fine as is. Making the shotgun slower etc. A bunch of cry babies.

xboxmaster56
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Post by xboxmaster56 » Wed Jan 25, 2006 10:37 pm

...I dont htink you die if you go ver 70... at least I certainly dont.

Blakhart
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Post by Blakhart » Wed Jan 25, 2006 11:17 pm

If I knew for certain it would be in the latest release, or any release, I wouldn't have asked. Didn't even know it was in there.

Sorry.

PS it's not for the guys who go 70, it's for the guys who boost so fast they disappear and then reappear in their new location. More or less.

xboxmaster56
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Post by xboxmaster56 » Wed Jan 25, 2006 11:24 pm

if you boost 3 times in a row you go down to 10% health... 4 gets you down to dead.

Bongwater
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Post by Bongwater » Thu Jan 26, 2006 4:56 am

its if u use mre than 2 beacons in a 5 second period.

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Plasmatic
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Post by Plasmatic » Thu Jan 26, 2006 5:03 am

Bongwater wrote:its if u use mre than 2 beacons in a 5 second period.

This is correct. You can go as fast as you want, and some interesting things happen at higher speeds, but damage is not based on speed.

Beacons explode if more than 2 are used in a 5 second period. You still get a boost, but take damage also.

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Kigen
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Post by Kigen » Thu Jan 26, 2006 7:27 am

To prevent over use of the beacons I'm betting. :P

Hows it coming Plas? :lol:

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Post by Blakhart » Thu Jan 26, 2006 2:22 pm

Well, beacons are used for most travel in ultra, 5 in a second is nothing if not typical, and I don't want to cap that. I want to cap ultimate speed.

There are scripts that call up 4 beacons for boost, wich is kinda like folding space from one point to another in Tribes...

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Plasmatic
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Post by Plasmatic » Thu Jan 26, 2006 9:04 pm

TE-Kigen wrote:To prevent over use of the beacons I'm betting. :P

Hows it coming Plas? :lol:

Yeah. I wanted to remove the 5 second limit on beacons, but not allow unlimited beacon boosting. This method works pretty good.

Blakhart, lets continue the ultra beacon discussion in the coders section.

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BART_SIMPSON416
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Post by BART_SIMPSON416 » Sun Feb 05, 2006 3:08 am

New idea:
Stingers can lockon to OS Misiles
(would be possible if the OS is pushed on the sensor net i gues)

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Anubis
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Post by Anubis » Sun Feb 05, 2006 9:58 am

what about i new shieldpack for Warrior, titan and troll:

AntiOsChock --> protect us from OS.

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BART_SIMPSON416
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Post by BART_SIMPSON416 » Sun Feb 05, 2006 10:52 am

Yeah, would be funny if the sensor jammer pack would kill OS Misilles
it would sudenly get usefull ...

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Post by SAND » Tue Feb 07, 2006 11:33 pm

HERE SOMETHING I WOULD LIKE TO TEST IN MY SERVER.

sorry for yelling

i would like to test thye mod 3.0 with no moveable blast walls, No Nukes and no particle beam for titan. what you guys think?

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Post by BHTANK » Wed Feb 08, 2006 2:01 am

BART_SIMPSON416 wrote:New idea:
Stingers can lockon to OS Misiles
(would be possible if the OS is pushed on the sensor net i gues)


Isnt the lockon set to heat? if so all that would have to do is give the os projectile a heat factor.

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Anubis
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Post by Anubis » Wed Feb 08, 2006 9:31 am

if you dont like the pack, maybe a new extra granade.. remember that OS blows up with a nuck explosions.. it would be kick arse, sending a nade to blow OS!! :twisted: \\mn//

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Plasmatic
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Post by Plasmatic » Wed Feb 22, 2006 9:32 am

Ok, just added weight to Nuke ammo. A fully loaded Nuke launcher will make a Titan as heavy as a Tank.

Fixed the 'hanging flag bug'.

Added a new deployable, 'Laser Wall beacon'. Yes it's what it sounds like.

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Post by Plasmatic » Wed Feb 22, 2006 9:37 am

BART_SIMPSON416 wrote:Inventory for APC's would lead to APC's beign massive flying nuke bases...

I would limit inventory so it would only work when there was no pilot.
Vehicles are largely unchanged from base and early versions of Annihilation.

I may add weapon rotation to vehicles (press q to switch weapon) for starters.

Does anyone have any other ideas?

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BART_SIMPSON416
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Post by BART_SIMPSON416 » Wed Feb 22, 2006 12:15 pm

Why not let the pilot chose between rockets or bombs then with the bomber?

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Anubis
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Post by Anubis » Wed Feb 22, 2006 12:44 pm

i want to try laser wall beacon! x)

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Post by SAND » Wed Feb 22, 2006 1:49 pm

Plasmatic wrote:
BART_SIMPSON416 wrote:Inventory for APC's would lead to APC's beign massive flying nuke bases...

I would limit inventory so it would only work when there was no pilot.
Vehicles are largely unchanged from base and early versions of Annihilation.

I may add weapon rotation to vehicles (press q to switch weapon) for starters.

Does anyone have any other ideas?


heat seakers

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