8 Thu Jul 29, 2010 11:27 am
Tactics. While it wouldn't have made a lot of sense to have team-specific weapons (I would have LOVED the shoulder-mounted missile rack the Blood Eagles have) in a balanced, multiplayer-based FPS, it would have definitely been a valid weapon.
Ever play Reality Bites? There were two instant-kill melee weapons. Cattle Prod and Lance. Players got just as many kills with those as they did with ranged weapons.
It's a matter of dodging capabilities. A gun requires a precise, steady aim. An enemy suddenly flying upwards or jumping to the side would effectively slash your chances of getting a kill shot. A sword, on the other hand, has a large effective radius. You don't have to aim when your target isn't trying to parry the blade. Could easily just dodge shots and slice your enemy's head off with a sword.
In close combat, Swords > Knives > Guns. In mobile combat, Swords = Guns > Knives.
Firearms only have the advantage when the target is outside of 8 feet and not moving quickly.